On your next adventure, be on the lookout for the Veteran Mudraptor, Giant Spineling and Crawler Broodmother. We’re also adding three new monster variants. We’re also paying close attention to both player feedback and analytics to see what kinds of subs are in highest demand now that we are in the balance and polish stages of submarine technology development. We’re looking to continue fleshing out the sub selection, with emphasis on transports and deep divers, with later updates leading up to 1.0. The new subs should be particularly useful for campaigns to fill gaps in the vanilla sub roster. We’re adding three new submarines: the attack subs Herja and Barsuk, and the new deep diver Winterhalter. Look forward to the wallet addition later in the coming spring. They’re not yet included in this update, but once we get them ready for release, they will also affect healing: all crew members will have a personal budget to spend however they choose, on items or services. In related news, we’re currently also working on the long-requested crew wallets. Healing is done per affliction, and prices vary according to the difficulty of the affliction to be healed. Remember all those times you wished you could talk to an NPC on board a station and have them heal your whole crew? Following the next update, you can: just like other existing outpost services, the host or other players with permissions can buy healing services for the crew. So, what are you going to find in the Unstable right now and for the next couple of weeks? Let’s take a look at what the update contains (and don’t forget to check our Trello for more details as always). To get a real-time overview of content currently available in the Unstable beta, you can now also filter for Unstable tickets in our GitHub. We’re hopeful we can now open Unstable testing to a larger part of our playerbase without running into problems because of its unrefined state, so, welcome on board!Īre you interested in testing unreleased, unfinished versions of Barotrauma? Find out more in this post on our Steam forums. We’ve kept the test version, Unstable, under lock and key until now to try and make sure players who enter it are aware that the version they are about to download is, by definition, not stable. Recently we’ve made some changes to improve that testing process further.įor one thing, we have removed the need to enter a passcode to access the test version through Steam betas. We’ve had a test version of Barotrauma in place for three years already, for our players to contribute feedback and bug reports before we release updates. The update is medium-sized, with new content and fixes… and it’s ready to be tested by all of you right now. The next Barotrauma update has been quietly cooking since the beginning of the year, and it’s almost ready to be served – we’re planning on releasing it on the last week of this month.
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